Conference comments Christina Hoff Sommers planned to make
Article here. Excerpt:
'This afternoon multiple bomb threats were called in to a Society of Professional Journalists debate about GamerGate. I’ve been passed the remarks my fellow panellist, AEI scholar and feminist academic Christina Hoff Sommers, was planning to make.
A video game journalist from Vancouver recently took to Twitter to draw attention to a Tweet sent by a gamer: The gamer had tweeted: “I fucking swear—they get rid of Huge Boobs, I’m gone.” For this journalist those 11 words captured the essence of the gamer crusade. The hypermasculine dudebro attitude–— the crude objectification of women. It’s all there. Or so it seemed to him. As he put it: “#Gamergate summarized in one impossibly perfect tweet.”
But as is often the case with media accounts of GamerGate– the facts don’t really fit the narrative. First of all, the author was not talking about video games, but rather efforts to censor images of buxom ladies on Reddit. But more importantly—the author of the tweet is a young woman named Alison. Alison is a lesbian gamer who apparently enjoys gazing at images of busty women. For me, it is the game journalist’s tweet, not Allison’s, that is emblematic. It is an impossibly perfect illustration of a serious flaw in contemporary journalism: the narrative matters more than truth. The Rolling Stone’s apocryphal story about a gang rape at UVA is frequently cited as the classic example of narrative over-reach. But the press literature on GamerGate is strikingly similar.
According to dozens of media stories, #Gamergate is a nightmarish cabal of right wing males who will stop at nothing to keep women out of gaming. Comparisons with hate groups, lynch mobs and terrorists are not uncommon. In reality Gamergate has support from hundreds of thousands of rank and file video game enthusiasts from all over the world and across the political spectrum. Gamers identify with GamerGate for different reasons. A recurrent theme is consumerist–gamer journals are toadies for the game companies and need to be replaced by authentic critics, they say. Another—and the one that drew me into the world of gamers—is impatience with cultural scolds who evaluate games through the lens of political correctness. Are there some bullies and lunatics on the fringes of GamerGate? Yes there are. It’s the internet.'
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